I built LBS Monitor because I play Little Big Snake way too much and I'm always curious who's grinding in the other regions right now. Instead of opening 56 game tabs at once, I made a dashboard.
Built in spare time between actual work. Hobby project, no profit, no ads.
What You're Looking At
- Servers β every arena (PC + Mobile), live top-10 leaderboard, active snake count, connection RTT.
- Global Top β combined top-10 across every arena, sorted by mass.
- Crown Leaders β crown leaderboard across all servers.
- Kill Feed β big snakes that died (β₯ 50K mass), live in real time.
- πΊ Live Map β click the map button on any card to see snake positions in real time. Comes with heatmap, heading arrows, follow-top-1, zoom/pan, etc.
Honest Talk: This Is BETA
The data here is not the same as what the game shows you. A few things you should know:
- The LBS server pushes leaderboard updates on its own cadence, not ours. Lag of 1-3 seconds is normal.
- We only see a subset of snakes β typically the area around the leaderboard or large players. Small snakes in the corner of an arena might not be detected.
- Mass values can fluctuate mid-game. Treat them as approximate.
- "Disconnected" cards are normal β auto-reconnect usually takes 5-30 seconds.
- Kill Feed uses a heuristic on snake-destroy packets. We don't know the actual cause of death (kill, boundary hit, disconnect, boost-suicide).
If a number looks really wrong, it's probably a network glitch, a server lag spike, or a bug in here. Sorry π β DM me if you find something consistently incorrect.
What You CAN'T See
Because we're an anonymous spectator (no account login), we don't have access to:
- Chat / private messages
- Friends list / clan members
- Achievements / inventory / full skin info
- Account ID / level / nickname history
- All snake positions β only what the server broadcasts publicly
- Accurate cause of death
Contact / Bugs / Suggestions
DM me on Discord, that's the fastest:
discord.com/users/1134456545527210014Open for: bug reports, feature suggestions, talking about LBS, or if you're from the LBS team and have any concerns.
For the Little Big Snake Team
Hey devs. In short, here's what we do and don't do:
- β
Use the same public endpoints the regular game client uses (
wss://<region>.littlebigsnake.com:9001/9002) - β Anonymous spectator using the standard join packet (empty type-9), exactly like a regular player loading into an arena
- β Read-only β the only outbound packets are the type-9 join and TCP keepalive. We never send move, eat, or any gameplay packet
- β Public data only β everything shown is what your server already broadcasts to anyone who joins the arena
- β Tiny footprint β one persistent connection per region/platform, identical to a spectator client
- β NO reverse-engineered private endpoints, NO auth bypass, NO injection into anyone else's browser
- β NO reading account-scoped packets (type 106, 116, etc. that require login)
- β NO commercial use, NO ads, NO data resale, NO mass scraping
If this still isn't welcome, just DM me on the Discord above and I'll take it down. Fans first, no drama.
Roadmap / Maybe Later
- Per-player activity timeline & history
- Notable events log (top-1 changes, record breaks)
- Mobile UI polish
- Persistence so history survives server restarts
Other ideas? DM me on Discord above.
Credits
- Inspired by old-school LBS clan dashboards
- Lucide Icons β open source icon set
- Arena map background from the public
salt.pngasset that i found randomly on github
Thanks for stopping by. Have fun monitoring π
β made with β€ in spare time